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Distributed for Intellect Ltd

Anarchitectural Experiments

When Unbuilt Designs Turn to Film

A deeply researched exploration of the influence of simulation and cinematic design on visionary or speculative architecture. 

This book outlines the impact of film and animation on architectural representation through key projects. The opening analysis is useful in contextualizing speculative architectural projects, while the later chapters link the theory to imagery. To support his argument, Maciej Stasiowski here curates a diverse collection of interesting case studies that are accessible and easy to read.

Through its comprehensive review of speculative architecture and various media that describe it, Stasiowski’s book sets itself apart from other works in the discipline by discussing speculative projects that engage with cinematic strategies of portrayal and specifically the effect that modern technologies have on the subject now and in its potential futures. This thorough examination of the use of cinema and animation as a method of architectural visualization offers insights into a converging field of architectural and filmic disciplines and will appeal to architects and designers, filmmakers, academics, artists, set designers, and film production designers.

324 pages | 48 halftones | 6 3/4 x 9 1/2

Architecture: History of Architecture

Film Studies

Media Studies


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Table of Contents


Introduction (Lebbeus Takes us Outside)........................................................
Chapter 1..........................................................................................................
On techniques of architectural representation
Chapter 2..........................................................................................................
Architecture in filmic space
Chapter 3..........................................................................................................
Leaving buildings on paper
Chapter 4..........................................................................................................
Inscription deconstructed by means of cinematography
Chapter 5..........................................................................................................
Case studies, part one: ’analogue’ projects
Chapter 6..........................................................................................................
Digitalia
Chapter 7..........................................................................................................
Case studies, part two: speculating with architectural animation

References..........................................................................................................
Filmography......................................................................................................


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