Prototyping Across the Disciplines
Designing Better Futures
Distributed for Intellect Ltd
- Contents

Introduction
- Our goals
- What’s ahead
PART 1: QUESTIONING ASSUMPTIONS
1.1 Cosmopolitical interventions: Prototyping inter-species encounters
By Martin Tironi and Pablo Hermansen
1.2 How industrial prototypes behave thru structure, function, and material
By Zhabiz Shafieyoun and Gerry Derksen
1.3 To design is to pretend: Observational modeling and Analysis by children
By Teresa Dobson, Ernesto Peña and Milena Radzikowska
1.4 Prototyping text analysis in the motorcycle shop
By Milena Radzikowska, Alyssa Kelle and Madison Snell
PART 2: PROBLEM SOLVING
2.1 Prototyping with physical-digital interactions: Conceptual models for hacking the constructed world as an inquisitive process
By Juan De La Rosa
2.2 Designing tabletop games with the use of prototypes
By Simone L. Sperhacke and Maurício M. E. S. Bernardes
2.3. Octagonal research globe for prototyping emergent immersive reality experiences
By Lisa E. Mercer and William C. Bullock
2.4 Persist, pivot or punt: The role of prototyping in teams involved in a commercial arts-led innovation programme
By David Goodwin & Jill Tomasson Goodwin
PART 3: DESIGNING DISRUPTION
3.1 Making and appreciating theatre: Lessons in ethical relationality and prototype expansion
By Kathleen Gallagher and Scott Mealey
3.2 Prototyping and the critical practice of landscape architecture
By David L. Hays
3.3 Teaching materials engineering through embodied cognition
By John A. Nychka and Glenn D. Hibbard
3.4 Using prototypes to develop research questions
By Stan Ruecker and Guilherme Englert Corrêa Meyer
Conclusion
- 1. What we’ve learned
- 2. Final thoughts
References
Art: Design
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