Design and the Digital Humanities
A Handbook for Mutual Understanding
Distributed for Intellect Ltd
272 pages
|
6 3/4 x 9 1/2
- Contents
Table of Contents

Contents
Introduction
- Selling the Value of Design
- The Epistemological Modes of Knowledge Production
- Change is scary
- i) Territory of Possible Engagements
- ii) Moving the Goalposts
- What expertise looks like
- i) Who are Designers?
- ii) Who are the Digital Humanists?
- iii) What Expertise in Collaboration Looks Like
- EXERCISES: Meaning
- Creating understanding
- Defining DH
- i) What do Digital Humanists Do?
- Defining design
- i) Is There Such Thing As Good Design? If So, What Is It?
- ii) Why Design Matters
- Defining DH
- iii) Critical Design
- iv) What do Designers Do?
- What is Publishable
- Case study 1: how design students define themselves
- EXERCISES: Form and text
- Misunderstandings
- Terms from DH
- i) Text Encoding
- ii) Structured Data
- Terms from DH
- iii) Federated Data
- iv) Linked Data: A Brief Historical Foray into the Memex
- Terms from Design
- i) Sketches
- Types of sketches
- ii) Three Forms of User-Centered Design
- i) Sketches
- iii) Design Thinking
- iv) Reframing
- v) Gestalt
- Claim Games
- i) Research
- ii) Projects and Research Projects
- iii) Image
- iv) Text
- v) Prototypes
- vi) Metaphors and Other Figures of Speech
- vii) Iteration
- Case study: what’s a book?
- EXERCISES: Collections and territories
- Meeting points
- Humanities visualization
- i) Why Graphical Representation?
- ii) Rich Prospect Browsing
- Humanities visualization
- iii) Proposing New RPB Principles and Tools
- Principle of Participation
- Principle of Association
- Principle of Contexuality
- Principle of Pluralism
- iv) A Critical Challenge to the Power Embedded in Prospect and Refuge
- Case studies: DH-based visualizations created by undergraduate design students
- i) BigSee
- ii) Structured Surfaces
- iii) Results
- iv) What We’d Change
- Case studies: Decision Support Systems
- i) Descriptive Reflections
- ii) Design Z (Gears)
- iii) Design A+1 (Bars & Sliders)
- iv) Design B (Lines & Dots)
- v) Analytical Reflection
- vi) Feminist RPB in Manufacturing DSS
- vii) Critical Reflection Using Feminist HCI
- viii) Reflection Using a Critical Design Framework
- EXERCISES: Data visualization and interface design
- Working better together: interdisciplinary research in practice
- Developing interdisciplinary researchers
- i) Undergraduate Interdisciplinary Researchers
- ii) Masters-Level Interdisciplinary Researchers
- Developing interdisciplinary researchers
- iii) PhD-Level Interdisciplinary Researchers
- iv) Resource Needs
- v) Critical Non-Tangibles
- What is Respectable?
- Project management for interdisciplinary researchers
- i) Ways of Collaborating
- ii) Delegation vs Collaboration
- iii) Cross Disciplinary Lessons Learned
- Managing people who are sensitive to their surroundings
- i) Designers as Paramecium
- Tenacity, or Sticking it Out
- Repetition: Same Shit, Different Pile
- Comparison: One Person’s Poison is Another Person’s Nutrient
- Community: A World of Paramecia
- Changing the World
- From Bad to Worse: What if the Choice is Between Greater Poison and Lesser Poison?
- From Good to Better: Choosing Among Nutrients
- Discontinuity, or Sudden Death
- Unanticipated Side-Effects
- Reality Check: Taking a Few Roughs with a Smooth
- Case study: Interdisciplinary research project charter
- i) The Project Charter
- ii) Most Recent Additions and Considerations
- EXERCISES: Planning
- i) Designers as Paramecium
- Our Journey Continues
- From the Digital to the Physical
- Design for Peace and Reconciliation
- Collaborative
- Design Concepts Lab
- Final thoughts
- EXERCISES: Intellectual territories
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Art: Design
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