Distributed for Omnidawn Publishing, Inc.
Storage Unit for the Spirit House
With sharp focus and startling language, the poems in Maw Shein Win’s second book, Storage Unit for the Spirit House, look through physical objects to glimpse the ephemeral, the material, and the immaterial. Vinyl records, felt wolverines, a belt used to punish children, pain pills, and “show dogs with bejeweled collars” crowd into Win’s real and imagined storage units. Nats, Buddhist animist deities from her family’s homeland of Burma, haunt the book’s six sections. The nats, spirits believed to have the power to influence everyday lives, inhabit the storage units and hover around objects while forgotten children sleep under Mylar blankets and daughters try to see through the haze of a father’s cigarette smoke.
Assemblages of both earthly and noncorporeal possessions throughout the collection become resonant and alive, and Win must summon “a circle of drums and copper bells” to appease the nats who have moved into a long-ago family house. This careful curation of unlikely objects and images becomes an act of ritual collection that uses language to interrogate how pain in life can transform someone into a nat or a siren that lives on. Restrained lines request our imagination as we move with the poet through haunted spaces and the objects that inhabit them.
Assemblages of both earthly and noncorporeal possessions throughout the collection become resonant and alive, and Win must summon “a circle of drums and copper bells” to appease the nats who have moved into a long-ago family house. This careful curation of unlikely objects and images becomes an act of ritual collection that uses language to interrogate how pain in life can transform someone into a nat or a siren that lives on. Restrained lines request our imagination as we move with the poet through haunted spaces and the objects that inhabit them.
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Table of Contents
CONTENTS
6 Spirit House (one)
ONE
8Storage Unit 202
9Storage Unit 202
10Storage Unit 202
11Water Space (one)
12Water Space (two)
13Water Space (three)
14Sky Space (one)
15Sky Space (two)
16Sky Space (three)
17Vase (one)
18Vase (two)
19Vase (three)
TWO
21Spirit House (two)
22Which gives the outer pair the heavy look of bronze clothes on statues
23When the galley convicts clanked out of the prison in their chains
24Desolation appears greater when pinpointed by light
25The eye may allow some confusion
26Cinema
27Theater in Four Acts
28Spectre Show
29Theater in Three Acts
30Hippodrome
31Reliquary
32Tomb
33Tower
34Halls
35Storage Unit for the Spirit House
THREE
37 Spirit House (three)
38 Bone (pantoum)
39MRI Scan
40Bottle
41Imaging Center
42Hospital
43Room Tone
44A State of Mind
45The Soft Part of the Brain
46Bone
FOUR
48 Spirit House (four)
49Huts
50Phone Booth
51Factory
52Restaurant
53Diorama
54Shops
55Eggs
56 The Parlors
FIVE
58Spirit House (five)
59Convention Center
60Office in Lovelock, Nevada
61Container
62Relationship
63Cave
64Portal
65 Den
SIX
67The Cellars: A One-Act Play
70Spirit House (six)
71Notes
72Acknowledgements
6 Spirit House (one)
ONE
8Storage Unit 202
9Storage Unit 202
10Storage Unit 202
11Water Space (one)
12Water Space (two)
13Water Space (three)
14Sky Space (one)
15Sky Space (two)
16Sky Space (three)
17Vase (one)
18Vase (two)
19Vase (three)
TWO
21Spirit House (two)
22Which gives the outer pair the heavy look of bronze clothes on statues
23When the galley convicts clanked out of the prison in their chains
24Desolation appears greater when pinpointed by light
25The eye may allow some confusion
26Cinema
27Theater in Four Acts
28Spectre Show
29Theater in Three Acts
30Hippodrome
31Reliquary
32Tomb
33Tower
34Halls
35Storage Unit for the Spirit House
THREE
37 Spirit House (three)
38 Bone (pantoum)
39MRI Scan
40Bottle
41Imaging Center
42Hospital
43Room Tone
44A State of Mind
45The Soft Part of the Brain
46Bone
FOUR
48 Spirit House (four)
49Huts
50Phone Booth
51Factory
52Restaurant
53Diorama
54Shops
55Eggs
56 The Parlors
FIVE
58Spirit House (five)
59Convention Center
60Office in Lovelock, Nevada
61Container
62Relationship
63Cave
64Portal
65 Den
SIX
67The Cellars: A One-Act Play
70Spirit House (six)
71Notes
72Acknowledgements
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