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Distributed for University of Wales Press

Videogames and Horror

From Amnesia to Zombies, Run!

Each chapter in this book focuses on a specific aspect of horror and gaming, considering videogames as textual artifacts and situating videogames as part of the humanities, demonstrated by specific examples. Topics include monsters, the role of death in gaming and horror, and how storytelling is used in gaming. An introduction to horror in videogames, it gives readers a broad overview and introduction to the medium and the genre.

304 pages | 3 halftones | 5 1/2 x 8 1/2

Literature and Literary Criticism: General Criticism and Critical Theory


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Reviews

 "An insightful exploration of horrific content in videogames throughout the medium’s history, illustrating the significance of horror adaptation, intertextuality and remediation across a broad range of titles. From Haunted House to Amnesia, Stobbart presents an informed and necessarily interdisciplinary account of the transmedia interactions between horror games, literature and cinema. An engaging and accessible contribution to videogame genre scholarship."

Ewan Kirkland, University of Brighton

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