9781786834362
Each chapter in this book focuses on a specific aspect of horror and gaming, considering videogames as textual artifacts and situating videogames as part of the humanities, demonstrated by specific examples. Topics include monsters, the role of death in gaming and horror, and how storytelling is used in gaming. An introduction to horror in videogames, it gives readers a broad overview and introduction to the medium and the genre.
304 pages | 3 halftones | 5 1/2 x 8 1/2
Literature and Literary Criticism: General Criticism and Critical Theory

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