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Shared Fantasy

Role Playing Games as Social Worlds

This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing.

298 pages | 5-1/2 x 8-1/2 | © 1983

Culture Studies

Sociology: Sociology of Arts--Leisure, Sports

Table of Contents

2 Players
3 Collective Fantasy
4 hlónkoi dáhlte dóm tlayésh másun, tlatsolyáni, né?
5 Game Structure
6 Frames and Games
7 Role-Playing and Self-Playing
8 The Reality of Fantasy

Methodological Appendix

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