Consuming Youth
Vampires, Cyborgs, and the Culture of Consumption

- Contents
- Review Quotes

Acknowledgments
INTRODUCTION
The Cybernetic Vampire of Consumer
Youth Culture
The Factory of the Code
Fordism, Post-Fordism, and Youth
Consuming Youth
ONE
Youth Fetishism: The Lost Boys
Cruise Mallworld
The Dual Metaphorics of Consumer Vampirism
The Trauma of Consumption
Vidkids Go Malling
Teen Idols, Fashion Victims, and Proletarian Shoppers
TWO
Dreams of Social Flying: The Yuppie-Slacker
Dialectic
Morbid Economies
The Phenomenology of Unbridled Consumption
Punk Nihilists and Donner Party Barbies
THREE
Voracious Androgynes: The Vampire
Lestat on MTV
Insatiable Narcissism
The Consuming Hungers of Ziggy Stardust
Two Queer Nations
FOUR
Microserfing the Third Wave: The Dark Side
of the Sunrise Industries
Postindustrialism and “Flexible” Capitalism
Homebrews and Burnouts in Silicon Valley
Modular Selves and Posthuman Consumers
FIVE
Fast Sofas and Cyborg Couch Potatoes:
Generation X on the Infobahn
Couch Commandos versus Zombie Systems
Bar-Coding Digital Youth
On the Road and On the Screen
Information Road Narratives
SIX
Teenage Mutant Cyborg Vampires:
Consumption As Prosthesis
Hacking the Codez of Digital Capitalism
Cyberpunks and Technopagans
Live-Wired Teen Idols and Pretty Boy Crossovers
Decadent Utopias of Hyperconsumerism
Notes
Index
Cognitive Science: General Works
Economics and Business: Economics--General Theory and Principles
Sociology: Sociology of Arts--Leisure, Sports
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