Videogames and Art

Second Edition

Edited by Andy Clarke and Grethe Mitchell

Edited by Andy Clarke and Grethe Mitchell

Distributed for Intellect Ltd

260 pages | 80 halftones | 7 x 9
Paper $57.00 ISBN: 9781841504193 Published February 2014
Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, Videogames and Art features in-depth essays that offer an unparalleled overview of the field.

Together, the contributions position videogame art as an interdisciplinary mix of digital technologies and the traditional art forms. Of particular interest in this volume are machinima, game console artwork, politically oriented videogame art, and the production of digital art. This new and revised edition features an extended critical introduction from the editors and updated interviews with the foremost artists in the field. Rounding out the book is a critique of the commercial videogame industry comprising essays on the current quality and originality of videogames.

Contents

Introduction

Grethe Mitchell and Andy Clarke

Section I: Overviews

From Appropriation to Approximation

Axel Stockburger

Meltdown

Rebecca Cannon

Videogames as Literary Devices

Jim Andrews

High-Performance Play: The Making of Machinima

Henry Lowood

“Cracking the Maze”: Curator’s Note

Anne-Marie Schleiner

Section II: Artists on Art

Two Interviews with Brody Condon

Andy Clark

In Conversation Fall 2003 and Spring 2012: Interviews with Joesph Delappe

Jon Winet

Figures in a Landscape: In Conversation with Gibson/Martelli (igloo)

Grethe Mitchell

The Idea of Doing Nothing: An Interview with Tobias Bernstrup

Francis Hunger

Staying in to Play: The Works of John Paul Bichard

John Paul Bichard

An Interview with Eddo Stern

Andy Clarke and Grethe Mitchell

The Isometric Museum: The Sim Gallery Online Project (an interview with Curators Katherine Isbister and Rainey Straus)

Jane Pinckard

The Evolution of a GBA Artist (2004)

Paul Catanese

From Fictional Videogame Stills to Time Travelling with Rosalind Brodsky, 1991-2005

Suzanne Treister

Virtual Retrofit (or What Makes Computer Gaming So Damn Racy?)

M.A. Greenstein

Perspective Engines: An Interview with JODI

Francis Hunger

How Independent Game Development looked in 2002 (an interview with Julian Oliver and Kipper)

Melanie Swalwell

Medieval Unreality: Initiating an Artistic Discourse on Albania’s Blood Feud by Editing a First-Person Shooter Game

Nina Czegledy and Maia Engeli

Section III: Games and Other Art Forms

Should Videogames be Viewed as Art?

Brett Martin

Some Notes on Aesthetics in Japanese Videogames

William Huber

The Computer as a Dollhouse (excerpts)

Tobey Crockett

Networking Power: Videogame Structure from Concept Art

Laurie Taylor

Fan Art as a Function of Agency in Oddworld Fan Culture

Gareth Schott and Andrew Burn

Will Computer Games Ever Be a Legitimate Art Form?

Ernest W. Adams

Notes on Contributors and Artists

For more information, or to order this book, please visit http://www.press.uchicago.edu
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