Shared Fantasy
Role Playing Games as Social Worlds
298 pages
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5-1/2 x 8-1/2
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© 1983
This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing.
"As an ethnography of fantasy role-playing games and gamers, Fine's book respects his subjects and honors the complexity of their enterprise. And as an analysis of the overlap between that world and other more familiar worlds, Fine's book both honors and clarifies the still incredible skills we nevertheless take so much for granted."
"Fine's analysis of the intricacies of role-playing in context carries an authority and acuteness denied to mere observers. . . . His inside knowledge enables him to make fine distinctions in the strategies and functions of these games that are lost to most outside analysts."
Contents
Preface
Introduction
1 FRP
2 Players
3 Collective Fantasy
4 hlónkoi dáhlte dóm tlayésh másun, tlatsolyáni, né?
5 Game Structure
6 Frames and Games
7 Role-Playing and Self-Playing
8 The Reality of Fantasy
Methodological Appendix
Notes
References
Index
Introduction
1 FRP
2 Players
3 Collective Fantasy
4 hlónkoi dáhlte dóm tlayésh másun, tlatsolyáni, né?
5 Game Structure
6 Frames and Games
7 Role-Playing and Self-Playing
8 The Reality of Fantasy
Methodological Appendix
Notes
References
Index
For more information, or to order this book, please visit http://www.press.uchicago.edu
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